![]() They might not be sympathetic characters, but they’re never boring, and they’re dripping with satire that the tabloids never acknowledged. The much-vaunted openness of Liberty City – and the dry and meaningless cliche that it was “living and breathing” – paled next to the lives of its mission-dispensing stars. The constant pestering of your phone might have been frustrating, but it created bonds with certain characters that gave their eventual betrayal a genuine sting. Take GTA IV: Brucie was a charming mentalist, and the futility of his missions was a superbly deflating payoff. ![]() Let’s not be too down: it’s important to remember what GTA does with majestic, and rarely equalled, excellence: tell stories in a way that makes you feel.
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